Bug fixing (Again) and (potential) future features


-BUG FIXING-
As it turns out, playtesting is important! I didn't realize I screwed up the Spawnpoint of the player when uploading the latest build, so I'm updating it again to adress this (major) issue.

Also I noticed you can't reload cancel (If you do the weapon stays unable to be fired until you reload) so I'm adressing that too.

-FEATURES-

In other news, I've started scripting some early versions of perks (Quick Revive and Jugger-Nog for the time being) in order to test the system and how to incorporate it, may update in the future with some perks if I manage to get at least the main 4 working.

Simple icon I created to test the perk system =)


I'd also like to try my hand at a Pack-a-Punch system in order to increase weapon damage, given at higher rounds (around 15 onwards(?) weapon damage starts to really fall off.

Also (Entirely unrelated) we've set on the final name "Taranis Games" as the banner under our games!

Get Nuke-Z

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